Lulu Fanart
Dress and hair detail. The belts are a procedural Geometry Nodes setup that takes an input curve and generates different belt variations.

Dress and hair detail. The belts are a procedural Geometry Nodes setup that takes an input curve and generates different belt variations.

Moogle and rig detail. All parts bound to a Rigify rig for posing. The belts are bound to a proxy cage which is then bound to the rig. Probably way too heavy for animation but worked well for a still pose.

Moogle and rig detail. All parts bound to a Rigify rig for posing. The belts are bound to a proxy cage which is then bound to the rig. Probably way too heavy for animation but worked well for a still pose.

Lulu Fanart

Been playing the FFX Remaster and thought a Lulu fanart project would be fun challenge. Was way more work than I anticipated thanks to all the hair and fur grooming required. All those damn dress belts were tedious to place but easy to generate with a fairly simple Geo Nodes setup. Everything was modeled from scratch except for the body base mesh which is one of the excellent ones from Rodesqa (https://www.artstation.com/marketplace/p/Xm7JL/rodesqa-anime-stylized-base-female). Hair/fur is the Blender hair nodes system. Texturing was mostly done by hand with painted masks, some GIMP manipulation, and a few materials from PolyHaven. Rendered in Eevee with some light comp work in the Blender compositor.

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