Haven't made a character from scratch in awhile and thought (short hair) Zelda from TotK might be a fun one. Wanted to try out some of the new hair tools in Blender 3.5 and they definitely made the hair process easier. Made a custom Geo Nodes graph for creating groomable stylized hair as opposed to placing curves manually by hand. Rendered in Eeevee with some light compositing within Blender.