Based on the amazing work of Sam Yang (https://www.instagram.com/samdoesarts/)
One of my first tests using Character Creator for stylized characters. I've struggled a lot in the past coming up with a good ZBrush workflow and how destructive the process can be. CC helps a lot with the initial base mesh and the usually dreaded work of skin weights and posing. With GoZ in CC I can send meshes back and forth with automatic weighting and test posing immediately instead of dealing with ZSphere rigging or tedious manual posing in ZBrush. It's also easy to save custom assets and reuse them for other characters and create new morphs to quickly setup new projects. The CC3 Blender addon makes importing full characters super easy with an intact rig, shape keys, and shader editing.