Cafe Girl
Blender/Eevee render and composite

Blender/Eevee render and composite

Blender final posing, lighting, and shading.

Blender final posing, lighting, and shading.

Character Creator base mesh, initial posing, and morph tweaks.

Character Creator base mesh, initial posing, and morph tweaks.

ZBrush morph edits, clothing creation/sculpting, and texture painting. GoZ to and from CC for weighting and posing.

ZBrush morph edits, clothing creation/sculpting, and texture painting. GoZ to and from CC for weighting and posing.

Curve based hair cards in Blender. Converted to polys and exported into CC.

Curve based hair cards in Blender. Converted to polys and exported into CC.

Cafe Girl

Based on the amazing work of Sam Yang (https://www.instagram.com/samdoesarts/)
One of my first tests using Character Creator for stylized characters. I've struggled a lot in the past coming up with a good ZBrush workflow and how destructive the process can be. CC helps a lot with the initial base mesh and the usually dreaded work of skin weights and posing. With GoZ in CC I can send meshes back and forth with automatic weighting and test posing immediately instead of dealing with ZSphere rigging or tedious manual posing in ZBrush. It's also easy to save custom assets and reuse them for other characters and create new morphs to quickly setup new projects. The CC3 Blender addon makes importing full characters super easy with an intact rig, shape keys, and shader editing.

More artwork