Zelda Fanart
Painter clothing render

Painter clothing render

ZBrush base meshes/clothing sculpt

ZBrush base meshes/clothing sculpt

Blender rig/pose and shading/lighting with Eeevee

Blender rig/pose and shading/lighting with Eeevee

Geo Nodes setup for stylized hair strands

Geo Nodes setup for stylized hair strands

Zelda Fanart

Haven't made a character from scratch in awhile and thought (short hair) Zelda from TotK might be a fun one. Wanted to try out some of the new hair tools in Blender 3.5 and they definitely made the hair process easier. Made a custom Geo Nodes graph for creating groomable stylized hair as opposed to placing curves manually by hand. Rendered in Eeevee with some light compositing within Blender.

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